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2D Spine Animator for Indie Adventure Game

Soosvet games

New
🇬🇧 English
Spine 2D Unity

Job description

About the role

We are seeking a skilled 2D Spine Animator to join the core team of STORWAKE, an atmospheric indie point‑and‑click adventure. The position is fully remote and offered on a revenue‑share basis, giving you a stake in the project's success.

Key responsibilities

  • Create full Spine rigs for two playable robots and a sphere antagonist.
  • Animate core character states (idle, walk, interaction, push/pull, inspection, emotional reactions, crafting) – roughly 15‑20 animations.
  • Animate secondary character states (idle, walk, special abilities, cooperative actions) – about 10‑15 animations.
  • Develop antagonist sphere animations (rotation, tremor, scanning, fade) – 6‑7 states.
  • Produce cooperative mechanics animations where both characters act together.
  • Animate semi‑transparent human silhouettes for a narrative mechanic – 6 short loops.
  • Prepare VFX animations for holograms, puzzle effects, and visual memories.

Required profile

  • Portfolio showcasing Spine animation for characters, creatures, or effects.
  • Strong command of Spine 2D (rigging, mesh, IK, animation).
  • Solid understanding of animation principles such as weight, inertia, and character through movement.
  • Ability to convey life and personality through mechanical motion.
  • Willingness to work in an indie startup under revenue‑share terms.

Required skills

  • Spine 2D
  • Unity (experience exporting Spine animations to Unity)

What we offer

  • Equity stake in the company, defined by contract before work starts.
  • Flexible remote schedule with asynchronous communication via Telegram.
  • Opportunity to shape a narrative‑driven game from the ground up.

Questions fréquentes

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Published 21 гадзіну таму

Expires праз 1 месяц

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Soosvet games