Game Designer – Hybrid Casual (R&D)
Tripledot Studios · Minsk
Job description
About the role
We are looking for a proactive, product‑oriented Game Designer to join our R&D team and create new hybrid‑casual puzzle experiences. You will shape core gameplay, progression systems and early meta features from concept to prototype.
Key responsibilities
- Design and develop gameplay systems and features for new prototypes.
- Iterate on core gameplay, progression, balance and early meta layers.
- Create and maintain game design documentation such as concept docs, GDDs and feature specs.
- Analyze gameplay problems and propose solutions to improve player experience and engagement.
- Participate in rapid prototyping and iteration with the R&D team.
- Design and tune game balance, rewards, pacing and progression.
- Work with product metrics to formulate and test gameplay hypotheses.
- Collaborate closely with designers, producers, artists and developers during early production.
Required profile
- 3+ years of experience as a Game Designer.
- Hands‑on experience with hyper‑casual, hybrid‑casual or puzzle games.
- Involvement in developing games or prototypes from scratch (R&D/pre‑production).
- Worked on at least five game projects or prototypes.
- Strong knowledge of the mobile games market and current genre trends.
- Fluent in Russian and English.
- Excellent communication, analytical and problem‑solving abilities.
Required skills
What we offer
- 20 business days paid holiday plus bank holidays.
- Hybrid working model – three days in the office (Tuesday‑Wednesday‑Thursday).
- Opportunity to work on innovative titles within a multi‑award‑winning global studio.
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Published 1 month ago
Expires 4 days from now
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Tripledot Studios
Minsk
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