Game Designer – Battle Mechanics
Tripledot Studios · Minsk
Job description
About the role
We are looking for an energetic Game Designer to shape the battle mechanics of our upcoming mid‑core title. You will work closely with producers, analysts and the development team to create engaging combat experiences that resonate with a global audience.
Key responsibilities
- Design and develop the core battle system and related features.
- Collaborate with Game Producers and Analysts to identify growth opportunities and new gameplay concepts.
- Own features from concept through launch and post‑release analysis.
- Implement new characters, battle modes and combat content.
- Balance combat systems, characters and LiveOps mechanics.
- Maintain close interaction with the project team throughout development.
Required profile
- Proven experience as a Game Designer on mid‑core battler, RPG or 4X projects, with hands‑on balancing of combat systems.
- Track record of owning a feature through the full development cycle.
- Strong understanding of the mid‑core market and its audience.
- Experience using balance calculation tools such as Excel or Google Sheets.
- Basic analytics skills – interpreting key metrics and working with dashboards.
Required skills
- Excel (or Google Sheets) for balance calculations.
- Unity – working with 3D models and animations (bonus).
- Analytics dashboard usage.
What we offer
- Hybrid working model – 20 days remote per year.
- Daily lunch provision at the office.
- Continuous professional development opportunities.
- Private medical cover and sport compensation.
- English classes and other employee benefits.
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Published 1 месяц таму
Expires праз 6 дзён
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Tripledot Studios
Minsk